Six months across ML, gamedev, backend, Android, and web — mostly self-driven, the goal being to touch something new in each instead of staying in one lane. A retrospective on what the agents' mistakes taught me.
Writing
A personal, non-technical retrospective about Kaggle Handwritten to Data, GLM-OCR, Qwen-VL, adapters, Codex, Claude, and discovering the Ukrainian ML scene.

practical notes from building a Three.js browser game with AI coding agents, Blender, TripoAI, generated assets, compression, collision meshes, and too many broken systems