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letting agents write most of your code makes you a better engineer

Six months across ML, gamedev, backend, Android, and web — mostly self-driven, the goal being to touch something new in each instead of staying in one lane. A retrospective on what the agents' mistakes taught me.

June 29, 2026 - Read article

i tried to read Ukrainian handwriting with AI and accidentally learned ML exists

A personal, non-technical retrospective about Kaggle Handwritten to Data, GLM-OCR, Qwen-VL, adapters, Codex, Claude, and discovering the Ukrainian ML scene.

June 9, 2026 - Read article

read this before building a webgame // how to build fast efficient cheap

practical notes from building a Three.js browser game with AI coding agents, Blender, TripoAI, generated assets, compression, collision meshes, and too many broken systems

June 1, 2026 - Read article

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